Do they drop over time (ephemeral-aspect)? A lot of the time you get more happy to give a gift than to receive it (build on this?). You make someone happy and you get happy by making her/him happy (both get H.P.)? Future design (recognize each player) get vibration to know if a player is close?
How to display Happy Points:
- Form
- Bracelet
- Necklace?
- Patch?
- Scarf?
- Abilities/display of interaction
- Shapechanging?
- Bubbles? Lots of bubbles! <3
- LEDs?
- A heart?
- Color Coded?
- Material:
- Sensors, sliders, buttons?
- Conductive thread?
- Lilypad?
- BlueTooth-connected arduino?
- Wireless? (We prefer the physical interaction)
- How should the interaction work? How to transfer H.P. to spread happiness.
- Two people physically interacting?
- People interacting with people (wireless)?
- Display your emotion to encourage others to interact with you?
- Skin to skin interaction (close circuit to let jewellery work)?
- But, how:
- High Five?
- Pat?
- Hug?
- Stroke?
- Push a Button/Poke?
- Leave a message?
This post was created by everyone in the group! :)
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